Justin Lee
Creature and Character Artist
I am a 3D Artist based in Singpapore. I was deeply involved in several commercial projects, varying from major clients like Samsung and Disney. I also played a key role in developing in-house IPs and helped to produce an animation film. I am always operating at near or full capacity, which meant that I am always productive and work fueled. Furthermore, some of my works have accredited to achieve the 3D totalexcellence awards and CGHUB Editors' picks.
If you interested in offering freelances, project or jobs just drop me a mail.
I am a 3D Artist based in Singpapore. I was deeply involved in several commercial projects, varying from major clients like Samsung and Disney. I also played a key role in developing in-house IPs and helped to produce an animation film. I am always operating at near or full capacity, which meant that I am always productive and work fueled. Furthermore, some of my works have accredited to achieve the 3D totalexcellence awards and CGHUB Editors' picks.
If you interested in offering freelances, project or jobs just drop me a mail.
AWARDS
2013
2012
2010
2009
2009
2009
EXPERIENCE
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Singapore
Mar 2016 - Present
Singapore
Aug 2015 - Feb 2016
Singapore
Aug 2014 - Aug 2015
Singapore
April 2014 - May 2014
Singapore
Sep 2013 - Nov 2013
Singapore
Feb 2013 - May 2013
Singapore
Apr 2012 - Dec 2012
​
EDUCATION
Singapore
SKILLS
SOFTWARE
Bandai Namco Entertainment
3D Artist
Lucasfilm Singapore
3D Assets & Environment Apprentice
Robot Playground Media
3D Artist
VividThree Production
3D Artist Freelance
3D Intern
Saint Andrew's Secondary School
3D Instructor
Private Tutor
Digital Art
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1st in 3D fan art challenge - Planet to Planet [Nov 2013]
Artwork featured at ImagineFX issue 88 [Nov 2012]
Artwork featured at Noise Singapore youth arts showcase festival [14-16 Aug 2010]
Special Feature Award in Machinima from Shoot award 2009 [06 Dec 2009]
1st Runner up in Brasses Category [Secondary /JC/ ITE] from Animania 2009 [27 March 2009]
Artwork featured at The Noise Singapore Festival Showcase [24-29 March 2009]
- Digital Sculpt and paint highly detailed 3D and 2D images.
- Great understanding of UV layout and texturing for games.
- Organic and hard surface modeling in Zbrush and Maya.
- Understand human and creature anatomy and have a keen eye for form, shapes, structures and silhouettes in regards to modeling.
- Texture for in-game characters including color maps, normal maps, specular maps, height maps, AO maps, detail maps and transparency maps.